While the animation is a bit stiff, and the enemies not nearly as extravagant as in DMC or Bayonetta, combat in Soulstice is enjoyable, with rewarding feedback to the weapon thwacks and monsters that explode in glitter bombs of meat and currency. I had to squint at my screen multiple times to work out the layout of a scene, to see the edge of a platform before I fell off the end of it. Magical barriers create closed combat arenas, and when you've dispatched every enemy you're graded on your performance: how long you took, the combos you pulled off, how much damage you suffered, etc. There's the exploration phase, where Briar traverses linear environments (with the occasional power-up or stash of currency stashed in a dead-end path), and there are the chunky breakout battles, as creatures leap out of portals to have a go at you. As in Devil May Cry, stages in Soulstice bounce between two phases.
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